"For decades, people have often assumed that playing video games is somehow bad for children, undermining their well-being," UNICEF's Bo Viktor Nylund says in a press release.
"But our new study paints a far more complex pictureone in which these games can actually contribute to children's well-being and positively support them as they grow up."
Nylund is the director of UNICEF's Global Office of Research and Foresight, which co-founded the Responsible Innovation in Technology for Children (RITEC) project with the LEGO Group and funded by the LEGO Foundation, which found that games can "support children's senses of autonomy, competence, creativity, and identity, as well as help them regulate emotions and build relationships."
The study, which looked at 255 children between the ages of 8 and 12 in the US, Chile, and South Africa and 50 families over a 14-month period, found that games can help kids feel connected to others, experience mastery and feelings of achievement, regulate emotions, and manage social connections, all of which "are all important for children's well-being," Nylund says.
"For games to support the well-being of children, game designers must take the needs of children into account and design games that support Read the Entire Article
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